Fast relocation

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{{Orienteering exercises
{{Orienteering exercises
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|Exercise Types=Map reading, Map memory
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|Exercise Types=Map reading, Map memory, Relocation, Terrain memory
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|Description=A group of 3-6 runners run together. Only the leader is allowed to read the map. When approaching the area around a control, everybody is allowed to look at the map, and shall relocate and find the control as fast as possible. Take turn on being the leader.  
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|Description=A group of 3-6 runners run together. Only the leader is allowed to read the map. When approaching the area around a control, everybody is allowed to look at the map, and shall relocate and find the control as fast as possible. Take turn on being the leader.
|Aim=Two aims: Fast relocation and terrain memory while running. A good relay/mass-start training.
|Aim=Two aims: Fast relocation and terrain memory while running. A good relay/mass-start training.
|Target Level=Elite level, Junior level, Intermediate level
|Target Level=Elite level, Junior level, Intermediate level

Current revision as of 09:25, 11 April 2010

Orienteering Exercise: Fast relocation

Key information
Exercise Type: Map reading, Map memory, Relocation, Terrain memory
Target Level: Elite level, Junior level, Intermediate level
Intensity: Low, Medium, High
Preparation time: Less than 5 minutes
OCAD Required: No
Min participants: 3

A group of 3-6 runners run together. Only the leader is allowed to read the map. When approaching the area around a control, everybody is allowed to look at the map, and shall relocate and find the control as fast as possible. Take turn on being the leader.

Aim: Two aims: Fast relocation and terrain memory while running. A good relay/mass-start training.
Variants: The leader may have a different map, showing a specified place he shall run to, or just choose a suiting spot. The leader may also let the runners try to relocate from a spot far away from the control in some cases.
Aids: No special aids necessary.
Terrain: Visibility should not be very good.
Preparations: Draw a normal course on a map.
Tips:
Examples:
A group of 3-6 runners run together. Only the leader is allowed to read the map. When approaching the area around a control, everybody is allowed to look at the map, and shall relocate and find the control as fast as possible. Take turn on being the leader.

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